Dark Storm VR Missions Update #7 0.3.5 Now Live!

May 28, 2016
Posted in indiedb
May 28, 2016 dark

Dark Storm VR Missions Update #7 0.3.5 Now Live!

Dark Storm Shattered Dreams

Also a free game! We recently submitted a game called Shattered Dreams to Adventure Jam 2016. Watch the intro video and play the game for free below! We’ll also be uploading it on Indiedb as well.

Dark Storm VR Missions

Dark Storm VR Missions Update #7 0.3.5 Now Live!

There’s a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end of the summer and add about a dozen more levels in all. We’re currently at 0.3.5. Between Base Gunplay and Customization of Weapons

Dark Storm VR Missions Patch Versions

0.1- Base Movement
0.2- Special Player Actions
0.3- Base Gunplay
0.4- Customization Weapons
0.5- Vaulting/Parkour system
0.6- Executions / Takedowns (CQC)
0.7- Cover System
0.8- Advanced AI
0.9- Coop
1.0- Multiplayer

Patch Notes:

Added Coop Text information to hub
Added Verses Text information to hub
Fixed 1P Ironsights
Fixed 1P Relaxed movement/blends
Weapon switching animation added
Roll animation implemented (slide added only while sprinting)
Changed Amber’s Mesh to a more modular approach This means it’s easier to adjust her clothes to apply new costumes and armors(which will be coming in a another update later this year)
Fixed an issue where ambers clothes would fly away when Crouching & Proning
Adjusted Amber’s hair so the hair Shader is more realistic
Added Impact FX’s and Blood Impacts
Fixed an unlimited Ammo reload bug on the shotgun
Added a interrupt feature when reloading the gunshot
Added a Weapon Switching System (She now grabs weapons and equipment from herself when switching to a pistol or rifle)
Recoil Added to weapons will see some tweaks overtime
Rolling Left and Right when iron sighting added
Fixed the Edges being cut off on the HUD ingame
Polished up the Menu Graphics and added highlight and click designs
Picking up Dead Bodies and tossing
Adjusted the Font in some UI elements and cleaned it up
Added a special 3P Mesh and 1P to resolve clipping and Camera issues
Added adjustments to the VR HUB including zero gravity enabled cubes that dynamically bounce off each other and cube walls that when touched will dissipate blocks in a random direction (also fully dynamic)
Added a VR save console to the VR Hub that can be used at any time to save overall progress within the VR
Experimenting with new forms of level structure including dynamic environments with floating cubes and modular levels.
Fixed misc bugs throughout the VR
Added in marker templates for new VR features (Encounters/Arena)

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